Thursday, November 13, 2014

Paper Review



1. Turn to Design: 

Developing the Drift Table
In this paper authors are challenged to a domestic technology for households to promote non-utilitarian, “ludic” values in the home.
The final design that results from their work is a "drift table", where images of England's landscapes are displayed through a window on the table. image drifts to the left and right based on the weight balance on the objects located on the table.
Paper describes the design process, prototyping and testing. to start they have done ethnographic studies of information flow in the home and made many concept studies and sketch proposals.
After agreeing on a table like design, they has some choices of different tables, but in order to get away from task oriented tables such as dining or work table, they decided on a coffee table which implies a more relaxed settings.
this is defiantly goes under "turn to design" approaches.

why it is a "turn to design" work:
It tries to address issue related to human values and it is not addressing a practical or technical problem. "The idea that interaction design be informed by some ideology". it is a "design for lifestyle" because it promotes “ludic” values in the home. it is a "technology-mediated" experience design.


the video demo of the table:

2. Turn to Culture

Hatching Scarf: A Critical Design about Anxiety and Persuasive Computing 
This paper was a short introduction to the "hatching scarf". it did not include design process or a very deep analysis of the philosophy behind it.
Hatching scarf is an interactive scarf that reacts to the action of the user while she/he approaches to the bag of snacks. it is not a positive or negative reaction, but a reaction that is open to personal interpretation.
Designer says that it is an objection against the anxiety and pressure in the society about weight and body shape. it has feminist ideas behind and wants to encourage self expression without judgment.

why it is a "turn to culture" work:
it is a "design activism" to challenge current views on body image and eating habits. 
this design has elements of critical analysis and a re-contextualizing by doing that for "eating" and "reaction" concepts and it addresses questions concerning human nature and the human condition.

I did some research around it and I found this video about it:

http://vimeo.com/64228939




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